Orbit Zero can save games on your computer without a connected PS5, then send them to the console later. You can also download and transfer to a connected PS5 over the local network. For uncompressed files, the two stages overlap: completed chunks can reach the console while the computer is still downloading. ZIP, RAR and 7z archives finish downloading and extract on the computer before their files transfer. Use the desktop app, a compatible native Orbit TV app, or the local browser controls to browse and manage the queue.
Download the desktop app from Orbit Store releases. Zero can start the PS5 service under Console → Start Orbit on PS5; download the native FFPKG only if you also want the TV app. PS4 browsing and desktop language selection require Orbit Zero 1.1.0 or later. For a console without internet, follow the offline PS5 setup guide.
Download and transfer improvements are included as standard. Follow the installation and update steps to update the desktop app and PS5 service together.
The screenshots below were captured in Orbit Zero 1.5.0. Follow the current Settings guide for the categories used in 1.8.0.
One desktop app for PS5 and PS4
Orbit Zero 1.9.1 works with both consoles. Use Orbit Store for PS4 0.0.2 or later on a PS4; the PS5 native app and ELF remain PS5-specific. The Zero installers are the same on both projects’ releases.
Each console has its own saved pairing, games and downloads. In Settings → Devices → Consoles, choose a saved console or Add another console. The Connection panel on Console also has a switch. Finish or cancel unfinished console transfers before switching. Computer-only downloads remain available, and the download folder, provider accounts and language are shared.
With Settings → Downloads → Download preference → Prefer PS5, Zero can open Vikingfile or AkiraBox verification on your computer, then give the generated link to Orbit Store 1.9.1 or later on your PS5. The PS5 checks the file and downloads it itself. If the link cannot be used by the console, the automatic route can download on the computer and transfer the files instead. Computer keeps downloading and extracting on your computer. When a PS4 profile is selected, the preference is named Prefer PS4.
For PS4 startup, open Settings → Updates & startup, choose PS4, and select Start Orbit on PS4. GoldHEN must already be running. Zero sends elfldr first when needed, then Orbit. Follow the PS4 setup guide. Stream & install remains a PS5 feature; PS4 uses transfer to the console followed by installation.
The shared Zero 1.9.1 packages include PS5 service 1.9.0 as an offline fallback and fetch newer compatible services from the official feed. Install PS5 service 1.9.1 separately or use its ELF in Advanced → Choose another ELF if the new feed is unavailable. A native FFPKG includes its own matching service.
What you need
- A computer with internet access and enough free space for the download and any extracted files.
For transfers to PS5, you also need:
- Writable storage on the PS5.
- A PS5 with its jailbreak and Payload Manager or a compatible ELF loader already running, or the matching Orbit receiver already started. Zero does not jailbreak the console.
- Both devices on the same home network. Wi-Fi, Ethernet, or a mixture of both work. Use the PS5’s local IPv4 address.
- Orbit Zero and a compatible running PS5 service. Its shared installers include service 1.9.0 as an offline fallback; use 1.9.1 for captured-link handoff. For native TV controls, use the FFPKG from the same PS5 release as the service.
Downloads are available for ARM64 and x64 on macOS, Windows and Linux; 32-bit x86 is not supported. Mac builds use Developer ID signing but are not notarized; Windows and Linux packages are unsigned.
Install Orbit Zero
Follow the macOS, Windows and Linux installation guide. It covers the right download for your computer, installation, first-launch permissions and updating an existing copy.
Language and interface
Choose your language
The interface supports English, Arabic, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Indonesian, Italian, Japanese, Korean, Norwegian Bokmål, Polish, Portuguese (Brazil), Portuguese (Portugal), Romanian, Russian, Spanish, Swedish, Turkish, Ukrainian, Simplified Chinese and Traditional Chinese. In Store, select the globe-shaped Language button in the top bar; in the other interfaces, open Settings → Appearance → Language. Choose a language or leave System language selected.
Choose your interface
Orbit Zero offers Store, Crossbar, Cinema and Panorama. In Store, select the palette-shaped Appearance button in the top bar; in the other interfaces, open Settings → Appearance. Confirm Keep within 15 seconds. Your selection is saved on this computer. See the appearance guide for screenshots, motion options and navigation.
Open Settings in any layout. Downloads contains connections, retries and the download route; Storage & cleanup contains the download folder and cache; Sources & accounts contains account controls; Devices contains pairing and connection details. Console remains a status overview. See Settings.
Download now and send to your PS5 later
- Open a game, choose its source and format, then select Save to → This computer. You do not need to pair a PS5 or start its Orbit service.
- Start the download. For Vikingfile or AkiraBox, complete verification in the provider window and wait for Orbit to capture the ready link.
- Follow progress in Downloads. Archives extract on the computer; Show in folder opens the saved location when ready.
- When you want to transfer, connect and pair your PS5 using the steps below. Select Send to PS5 on the completed download and choose its destination drive. The saved computer copy stays in place.
Connect the computer and console
- Start the PS5’s jailbreak and Payload Manager or ELF loader. Open Console → Start Orbit on PS5 in Zero. In Settings → Updates & startup, enter the PS5’s local IP address.
- Under Start Orbit on PS5, choose your startup method. For Payload Manager’s web interface, choose Payload Manager → Upload and start Orbit. This saves or replaces
orbit_store.elfin the manager and leaves autoload settings unchanged. For a separate ELF loader, choose ELF loader → Send to ELF loader. Zero checks the official GitHub payload feed for a compatible receiver, verifies its checksum and caches it. The app also includes a verified compatible receiver for offline setup. If the matching receiver is already running, use Settings → Devices → Connect to Orbit instead. Do not start another Orbit service on the same port. - Zero connects automatically after uploading Orbit. Once connected, open Settings → Devices and select Show code on PS5. Enter the six-digit code shown by the console and select Pair with PS5. You can request the notification again after the countdown, or open Pair devices in Orbit on the PS5 to keep its code visible.
- Open a game and choose its source and PS5 destination in the download sheet. The destination is selected for each download; the Console overview shows current storage capacity. Game details also offers Favourite, About this game and View download when that game is already in the queue.
The normal Orbit service port is 34177. Payload Manager’s web interface defaults to 8084, while the ELF loader defaults to 9021. These use different protocols: changing the port alone does not switch between them. Choose the matching method, then use Start Orbit on PS5 → Advanced if its port is different. Manual ELF selection is there too; a custom ELF sent through Payload Manager is saved as orbit_zero_custom.elf.
On macOS, allow Orbit Zero to access the local network when prompted. If access was denied, enable it in System Settings → Privacy & Security → Local Network, then reconnect.
Pairing is saved using the computer’s encrypted credential store. Zero reconnects to your saved PS5 when you reopen it; macOS or Linux may ask to unlock saved pairing after the console responds. If reconnection fails, select Console → Reconnect. Zero never receives your computer password, and refuses to save an unencrypted pairing if secure storage is unavailable. If the console’s address or pairing has changed, follow reconnect after an address change rather than unpairing and deleting your queue.
Choosing a game and its destination (step 4):
Browse PS4 and PS5 games
Saved filters in 1.7.0 let the PS5 apps and connected Zero share named searches, filters and sort orders.
Browse supports selecting several sources, formats or genres, the same nine game tags as the PS5 apps, and hiding games installed or saved on the connected PS5. In 1.8.3, dropdown choices show matching game counts and cached covers stay visible after filter changes. These controls work in all four interfaces. With TorBox connected, Source → TorBox available shows games with a supported option.
In the Store interface, New on Orbit appears first in Discover, followed by Latest releases and the All games grid. The other interfaces present these collections in their own layouts. In Browse, use Platform to choose PS4, PS5 or both. Platform editions stay separate, with their own images, release dates and download options.
The current catalogue includes 1,434 PS4 games, with raw PKG/FPKG files and single ZIP, RAR or 7z archives among their download options. Choose a source and This computer or a PS5 destination just as you would for a PS5 game. The computer-download route also works with the PS5’s internet access blocked. The 1.5.0 apps provide Install on PS5 after the transfer finishes. Earlier versions need a compatible package installer. See installing downloaded games and PS4 games on PS5.
In 1.7.5, Format → LZ4 finds games with LZ4 assets, in all four interfaces. Zero extracts the outer archive on your computer and preserves those assets for transfer. See LZ4 games for format and loader requirements. If the saved catalogue is missing or unreadable, Zero can use its bundled catalogue; a valid newer saved copy takes priority.
DLC and add-ons
Orbit 1.5.0 adds Add-ons next to Browse in all four interfaces. Search by DLC or base-game name, or open Add-ons (count) from a game’s details. Review the type, contents and base-game requirements before choosing a source.
Use This computer to save DLC without a connected PS5, then Send to PS5 when ready. Once the files reach the console, choose Install on PS5 for the individual packages you want. A bundle does not install everything automatically. See the DLC guide for filters, activation packages and compatibility.
Choose where downloads run
| Preference | New downloads |
|---|---|
| Computer (default) | Download through the computer. Uncompressed files transfer in completed chunks; archives extract before their files transfer. |
| Prefer PS5 | Check whether the PS5 can reach the selected source, then use a direct PS5 download if it can. Otherwise, use the computer. |
Change this under Settings → Downloads → Download preference. It applies to new downloads; running downloads keep their original route. The PS5 needs internet access for direct PS5 downloads. For computer downloads, the computer handles provider access and artwork, so the PS5 only needs its local network connection.
Download options also show known firmware requirements using the last paired PS5’s firmware while it is offline; unpairing clears that saved firmware. A matching firmware label does not guarantee game or DLC compatibility.
Vikingfile, AkiraBox and archive downloads
1.7.0 adds Vikingfile account sign-in. Zero tries the signed-in session first and opens the provider page when verification is needed.
For Vikingfile, Zero first requests the selected file using your saved account session. A matching direct link starts the download without a window. If verification is needed, Zero opens a separate browser window on the computer. Complete any provider verification and wait without pressing Download. Zero captures and checks the ready file link, closes its provider window and adds the download to the queue. Provider logins stay in a separate persistent browser profile on the computer. Unwanted popups are blocked; Back, Reload and Return to download page let you get back to the file.
For AkiraBox, open the provider page, complete verification and wait without pressing Download. Zero captures the ready link and closes the provider window. Supported ZIP, RAR and 7z downloads extract on the computer before transfer; see archive downloads.
For an expired Vikingfile or AkiraBox link, select Refresh download link. Your PS5 can stay disconnected while Zero refreshes the computer download’s link. Zero checks that it still identifies the selected file before reusing partial data. Reconnect the PS5 when you are ready to transfer.
For compressed downloads, Extract on computer appears between the download and transfer stages. Keep enough computer space for the archive and its extracted files together. Settings → Storage & cleanup → Delete archives after extracting is on by default and removes the archive after successful extraction. The extracted files follow the separate Computer cache preference.
Follow your downloads
In 1.6.0, completed computer downloads keep their real filenames instead of an internal .cache name. If a name already exists, Zero adds a number, such as Game (2).pkg. Show in folder opens the saved copy.
Choose 1–64 connections per download in Settings → Downloads; eight is the default. The provider must support validated byte ranges. Orbit falls back to fewer connections when required. Actual speed depends on the provider, network and storage. Downloads shows Download to computer and Transfer to PS5 separately; their rates and progress can differ. A direct PS5 download shows the rate reported by Orbit.
Orbit 1.5.0 adds estimated time remaining for each stage and direct PS5 downloads. It reads upcoming chunks while transferring to reduce gaps between writes. Speeds still depend on your network and drives.
Download settings
Simultaneous downloads
Zero downloads one game to the computer at a time by default. Open Settings → Downloads → Simultaneous computer downloads to choose 1–8. Lowering the limit lets current downloads finish before another starts. Files transfer to the PS5 one at a time while computer downloads continue. Each file needs enough computer space for its full cached copy.
Choose the computer download folder
Open Settings → Storage & cleanup → Computer download folder → Choose folder. This applies to every source. New downloads use the folder you choose; existing partial files stay in their original location so they can resume.
Download recovery settings
Open Settings → Downloads → Download recovery to choose how often Orbit retries, how long it waits between attempts and when a slow download should reconnect. Set Automatic retries to 0 to turn retries off. These settings apply to computer downloads; direct PS5 downloads use the settings saved on the console. See download recovery settings.
Accounts for computer downloads
Open Settings → Sources & accounts. Archive.org lets you sign in for account-required downloads; TorBox lets you connect your API key and choose TorBox on supported download options. Vikingfile lets you sign in with your account hash and check or clear the saved session; see Vikingfile accounts. All three connections are kept on the computer and are separate from the accounts configured on your PS5. See Archive.org setup and desktop TorBox.
Export a log for bug reports
For a bug report, Settings → Diagnostics & about → Export log saves recent activity and the connected PS5’s diagnostics. It excludes game titles, filenames, folders, links, passwords and tokens. Nothing is uploaded automatically.
Pause, reconnect and clean up
Keep Orbit Zero open and prevent the computer from sleeping during transfers. Keep the PS5 awake to receive files. If the console disconnects after a transfer starts, the computer can continue downloading into its cache. Reconnect the original console and select Resume. Temporary computer-download connection failures retry automatically, with fewer connections on later attempts. Deliberately paused downloads and downloads paused after restarting Zero still need Resume. A file change, access restriction or disk error needs attention; it is not retried indefinitely.
Waiting to transfer means the computer copy is ready for its PS5 turn. If an earlier PS5 transfer is paused or needs attention, resume it, cancel and remove its partials, or choose Stop transfer to keep its files and release that turn. Other computer downloads can continue in the meantime.
| Choose | What happens |
|---|---|
| Resume | Continues the existing transfer after checking its partial files. Reconnect the original PS5 and destination with a verified pairing, and leave the computer copy in place. |
| Cancel and remove partials | Asks for confirmation, then removes that transfer’s partial files from the computer and PS5. Use this to discard unfinished work before starting fresh. |
| Stop transfer | Keeps remaining computer and PS5 files and frees the queue after the PS5 confirms the stop. This transfer cannot be resumed afterward. You can recover a completed computer cache or start again. |
| Restart PS5 transfer | When offered, starts a fresh transfer using the saved computer copy, without downloading it again. Existing PS5 files stay untouched; select Resume afterward. |
| Remove from Downloads | Removes the entry and lets you keep files or review and delete the computer and/or PS5 copies. Files in use cannot be deleted. If an orphaned PS5 transfer blocks the queue, use Recover downloads → Review PS5 transfer. |
For an existing PS5 transfer, keep the matching Orbit service running and reconnect before cancelling or stopping. If the PS5 cannot confirm the operation, the job stays available for you to retry. Updating Orbit Zero alone does not update its receiver on the console; follow Update Orbit Zero to update both.
Computer cache. The computer copy is kept by default. Settings → Storage & cleanup → Computer cache offers Automatically remove after transfer for future successful transfers and Clear completed cache for copies already completed. You can still select Remove computer cache on an individual download. Cleanup preserves PS5 files, partial downloads and history. Remove from Downloads lets you keep the files or review and delete the computer and/or PS5 copies. You can remember the choice and reset it to Ask every time in Storage & cleanup. Failed deletion keeps the entry so you can retry; installed games are not uninstalled.
Unpairing. To forget the console, use Settings → Devices → Connection settings → Unpair PS5. Zero blocks unpairing while transfers to that PS5 are unfinished, including paused or interrupted transfers. Finish or cancel those first; unpairing keeps files and download history. If the console has lost its pairing, use Pair again and keep downloads instead, so Zero can check and resume the saved partial files.
Change the PS5 drive
Use Change drive on a computer-managed download when its computer copy remains available. This also works for a completed PS5 transfer with a retained computer copy. It does not change the destination of a direct PS5 download.
- Connect the original paired PS5 and open the download’s details.
- Choose Change drive and review the drives’ free space, queued transfers and projected space after this transfer. Known insufficient destinations cannot be selected.
- Choose a suitable drive and confirm. Only the PS5 transfer starts again at the new destination; Zero reuses the computer files instead of downloading them again.
An existing completed PS5 copy stays on its original drive. If Zero offers to delete an old partial, that is a separate choice and requires verification by the receiver. A missing or disconnected drive does not silently change your explicit selection. Keep the computer copy until the new transfer finishes.
Let the PS5 turn off when work finishes
While connected, open Settings → Downloads → Automatic PS5 shutdown. Turn it on and choose All downloads or a PS5 download under Wait for. This controls the PS5, not your computer. Other unfinished downloads, transfers and installations still block shutdown.
Keep Zero open while it has unfinished work. Disconnecting a busy computer does not make it safe to shut the console down. When ready, the PS5 shows a 60-second countdown which you can cancel from Zero, native Orbit or the browser. See automatic shutdown for all conditions.
Install on PS5 and find your files
In 1.7.0, Library → Files manages the PS5’s drives: browse folders, copy, move, rename, delete, unpack and install supported items. Selecting a folder opens it; Circle or Escape returns to its parent. See Files. Completed computer packages also offer Stream & install, without a full intermediate package copy on the PS5. Ordinary Send to PS5 → Install on PS5 remains available. Zero does not launch games.
New exFAT, FFPFSC and game-folder transfers automatically request a scan when the PS5 has a compatible ShadowMount version running. If ShadowMount was unavailable, start it and use Scan with ShadowMount in the completed download’s details when offered. See installation and scan guidance.
Completed transfer details show PS5 location, plus Computer location while the cached copy remains. Files go to the selected PS5 drive’s homebrew folder; archives may produce a file or an extracted folder. See where downloads are saved.
Reconnect after an address change
Open Settings → Devices → Connection settings, enter the PS5’s new local IP address and select Connect to Orbit. Zero checks the saved pairing before moving the existing queue to that address.
If the console no longer accepts the saved pairing, Zero offers Pair again and keep downloads. Confirm that it is the PS5 used for those downloads, request the on-screen code and enter it. This requires a new pairing code, not just a confirmation. Downloads remain paused until you select Resume. Zero compares the existing PS5 partial with the computer copy and continues from the verified position when possible. If resuming is not possible, Recover downloads → Review PS5 transfer offers Delete PS5 partial and start again after you explicitly confirm the deletion. Only that partial copy is deleted; your computer download is kept.
Recover a completed computer download
Use this when a finished computer download still exists but its Downloads entry was removed. Choose the file under its saved game filename, or an older .cache file. Keep the name and folder that Orbit used; recovery of a named file relies on its completion record on this computer.
- Connect the PS5 and open Downloads → Recover downloads → Choose file.
- Choose the completed Orbit Zero file from its original download folder.
- Review the matching Game and download and select the PS5 destination. For an older cache without a completion record, confirm completeness only if you know the original download finished; matching size alone does not prove that.
- Select Add to queue. Orbit checks the file and restores the entry paused. Select Resume to transfer it without downloading it again.
This does not repair incomplete or corrupt downloads, or recreate a cache already deleted. An unmatched file is left unchanged.
If an unfinished transfer on the PS5 blocks the queue after its desktop entry was removed, open Recover downloads → Review PS5 transfer. Check the displayed file and choose Stop transfer and keep files if offered. This releases the blocked transfer while retaining its remaining files.
Control it from the PS5
After pairing the computer, open App settings → Devices → Orbit Zero → Enable Orbit Zero in the matching TV app. It uses the computer’s catalogue and artwork, and new downloads follow the preference saved on the computer. Vikingfile verification asks you to continue on the computer. Turning Zero mode off affects new downloads; existing computer transfers keep their route.
Alternatively, expand Console → How it works in the desktop app. Open one of the displayed computer addresses in the PS5 browser and enter the computer’s pairing code. This browser pairing code is separate from the console code used to pair the desktop. Keep it private. The desktop’s local browser service normally uses port 34179.
Desktop updates
Open Settings → Updates & startup in any interface. Store also keeps its Updates shortcut. Automatic checks are enabled by default. When an update is available, download the matching verified package and open it when ready to install. Orbit Zero does not replace itself or restart automatically. See update steps.
Return to the Orbit Store README for the current release, supported PS5 workflows and third-party content notice.
Connect another app
In Settings → Devices → Connected apps, enable Allow other apps. Approve a request from the other app, or choose Create API token and copy it into that app. Each token can be revoked separately. The API is available only to apps on the same computer; it does not grant installation, arbitrary file deletion or account access. See the integration guide.
Next guideConnect another app to Orbit Zero