Install Orbit Zero on your computer, then use it to upload and start Orbit on your PS5 over your local network. Your computer handles online downloads and sends the files to the console. The PS5 can keep its internet access blocked throughout setup and use.
This guide covers Orbit Zero 1.9.1, which includes PS5 service 1.9.0 as an offline fallback. To use service 1.9.1 without a feed lookup, download its ELF to your computer and select it under Advanced → Choose another ELF. Get the desktop app from the Orbit Store release.
The desktop app includes the compatible Orbit service and uploads it over your local network. If an older Orbit service is already running, stop it before starting the new copy. See the download choices and update steps.
What you need
- A Mac, Windows or Linux computer with Orbit Zero installed. Follow the desktop installation guide for your operating system.
- A PS5 with its jailbreak and Payload Manager or an ELF loader already running. Use your existing offline-compatible setup; Orbit Zero does not jailbreak the console or install its loader.
- Both devices connected to the same reachable local network: Wi-Fi or Ethernet, including a mixture of the two.
- Enough free space on the computer for the full download and on the PS5 destination drive.
Your computer needs internet access to fetch new downloads. Your PS5 only needs access to the computer over the local network. You do not need to download an ELF separately: Orbit Zero includes a compatible copy and can check GitHub for a compatible update from the computer.
This guide names controls from the default Store interface. Other layouts keep the same connection and transfer flow; see where to find settings after switching.
1. Keep the PS5 connected locally
Leave the PS5 connected to your router by Wi-Fi or Ethernet. Keep your existing internet-blocking setup in place, provided it allows devices on your home network to reach each other.
Do not disconnect the PS5 from Wi-Fi or unplug its network cable. Blocking internet access and disconnecting from the local network are different things. Avoid guest Wi-Fi or client isolation that prevents the computer and PS5 from communicating.
Find the PS5’s current local IPv4 address in its network settings. You will enter this address in Orbit Zero. An internet connection test can fail while the local connection still works.
Allow Orbit Zero through your computer’s local-network or firewall prompt. See the Mac, Windows or Linux instructions if needed. There is no need to expose ports to the internet or configure router port forwarding.
2. Upload and start Orbit from the computer
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Start your PS5’s jailbreak and Payload Manager or ELF loader.
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Open Console → Start Orbit on PS5, which takes you to Settings → Updates & startup.
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Enter your PS5’s local IP address. Leave Orbit port at 34177, unless you changed it.
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Under Start Orbit on PS5, choose the method your console is running:
Running on your PS5 Choose in Orbit Zero Usual port Payload Manager with a web interface Payload Manager → Upload and start Orbit 8084 A raw ELF loader ELF loader → Send to ELF loader 9021 -
Wait for the upload and startup to finish. Orbit Zero connects automatically afterward.
Everything sent to the PS5 in this step travels over your local network. The console does not visit GitHub or a download provider. You do not need to find or select an ELF manually.
If you need to select the ELF yourself, follow the manual GitHub download and upload steps. Download the file on your computer; the PS5 can stay offline.
If Payload Manager opens at http://<ps5-ip>:8084/, choose Payload Manager. Its web interface is separate from an ELF loader on port 9021. Use Advanced if your loader uses a different port.
If Orbit is already running, select Connect to Orbit. When replacing an older running service, stop it through Orbit’s App settings → Updates & startup → Stop Orbit to restart before starting the new copy; uploading an ELF alone does not replace the running session.
3. Pair the computer and PS5
- When Orbit Zero shows Pairing required, open Settings → Devices and select Show code on PS5.
- Read the six-digit code in the PS5 notification.
- Enter it in Orbit Zero and select Pair with PS5.
- If your computer asks to unlock its credential store, allow Orbit Zero to save the pairing. Enter any computer password only in the operating system’s prompt.
If you miss the notification, request the code again after the countdown. Pairing takes place locally and does not require internet on the PS5.
4. Download through the computer
Once Connected appears, check that the intended PS5 drive is listed in Console or Settings → Storage & cleanup. Set Settings → Downloads → Download preference → Computer.
In Browse, use Platform to choose PS4, PS5 or both. Open a game in Orbit Zero, choose its source and PS5 destination, then start the download. For an uncompressed file, the computer transfers completed parts to the PS5 while the download continues. ZIP, RAR and 7z archives finish downloading and extracting on the computer before their files transfer; keep room for both the archive and its extracted files.
Downloads shows each stage separately:
- Download to computer: progress and speed from the online provider.
- Extract on computer: extraction progress for ZIP, RAR and 7z downloads.
- Transfer to PS5: progress and speed across your local network.
For Vikingfile and AkiraBox, complete any verification in the provider window on the computer, then wait without pressing Download. Orbit Zero captures the ready file link and queues the download; the PS5 does not need to open the provider page.
Keep both devices awake and Orbit Zero open until the transfer finishes. By default, completed downloads remain in the computer cache. In Settings → Storage & cleanup → Computer cache, enable Automatically remove after transfer for future successful transfers, or use Clear completed cache to remove existing completed copies. The finished PS5 files stay in place.
The Computer preference chooses where downloads run; it does not change your router or block the PS5’s internet access for you.
PS4 PKG/FPKG downloads follow the same computer-to-PS5 route. The PS5 does not need internet for the transfer. In 1.5.0 and later, choose Install on PS5 from the completed download; the command uses your local network and installs the file already on the console. Earlier versions need a compatible package installer. Installation does not change a game’s compatibility or online requirements. See installing downloaded games and PS4 games on PS5. Orbit’s apps still run on PS5, not PS4 consoles.
Optional: use Orbit’s native app on the PS5
You can manage everything from the desktop without installing the native app. To browse and control the computer’s downloads from your TV, install the matching PPSA99177.ffpkg locally:
- On your computer, get
PPSA99177.ffpkgand its checksum from the same Orbit Store release as your Zero build. Verify the checksum as described in the native app guide. - Keep kstuff and ShadowMountPlus running on the console. Close any open native Orbit app before replacing its file.
- Enable your PS5’s FTP server. Connect to it from an FTP client on the computer using the local IP address and port shown by the server.
- Copy
PPSA99177.ffpkgto/data/homebrew/on the PS5. This is a local file transfer; the PS5 does not download the package from the internet. - Let ShadowMountPlus register it, then open Orbit Store from the Games row. Keep the Orbit service you started from Orbit Zero running.
- In the native app, select App settings → Devices → Orbit Zero → Enable Orbit Zero. Pair the computer first if the app says no computer is paired.
The native app now uses your computer’s catalogue and artwork. New downloads follow the Computer preference set above. Keep Orbit Zero running on the computer; Vikingfile verification is completed there too.
For an existing installation, replace its matching FFPKG rather than keeping multiple app copies. Keep /data/orbit-store/, which contains Orbit’s settings and queue. See updating the native app for folder installations and registration troubleshooting. For an internet-blocked PS5, use this computer-to-console file transfer when updating, rather than the console’s online updater.
Browser controls on the PS5
After desktop pairing, expand Console → How it works in Orbit Zero. Open one of the displayed computer addresses in the PS5 browser and enter the pairing code shown in that section.
This is a local page served by the computer, normally on port 34179. Its code is separate from the PS5 notification code used in step 3. Keep the computer and Orbit Zero running while using it. Use this displayed computer address for Zero’s browser controls; the ordinary Orbit Media-tab shortcut opens the console’s own interface.
Next time you use it
- After a PS5 reboot, run your jailbreak and start Payload Manager or your ELF loader again.
- Open Orbit Zero. If Orbit is not running on the console, use Start Orbit on PS5. Zero reconnects automatically when the saved console is reachable; otherwise, select Reconnect.
- Your saved pairing is reused when valid. Resume any paused or interrupted downloads explicitly.
You do not need to reinstall the native FFPKG each time. Keep your saved pairing and partial files. If the console’s address or pairing changes, use address and pairing recovery to check and resume the existing transfer.
Troubleshooting
| What you see | What to check |
|---|---|
| The PS5 says it has no internet | That is expected with internet blocked. Check whether Orbit Zero can reach its local IP address. |
| Payload Manager works, but no loader is listening on 9021 | Choose Payload Manager and its web port, usually 8084. |
| Orbit cannot be reached on 34177 | Start the Orbit payload, confirm the PS5’s current IP, and allow local-network access on the computer. |
| Upload finished, but pairing did not appear | Give Orbit time to start, then select Connect to Orbit. Check the PS5 notification before sending another launch request. |
| No pairing code appeared | Select Show code on PS5 and watch the console notification. |
| The native app cannot find the computer | Keep Zero open, pair it first, enable App settings → Devices → Orbit Zero, and check the computer firewall allows local access. |
| A transfer stopped after sleep or disconnection | Wake both devices, reconnect the same console and select Resume. For a stuck queue, see transfer recovery. Stop transfer keeps files but prevents that transfer from resuming. |
Return to the desktop installation guide for OS-specific setup and permissions.
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